Getting hit by other sources of forced movement causes the leap's trajectory to change, but it is not interrupted.Aftershock and the totem buff are applied even when Earthshaker gets disabled or dies during the leap.However, Aftershock and the totem buff are applied upon landing. The spell counts as cast as soon as the leap starts.During the leap, Earthshaker is fully disabled, unable to move, turn, attack or cast spells or items.The leap duration is always the same, so the speed adapts based on the targeted distance.When targeting the ground, it uses a 0 second cast time and a 0.2 second cast backswing, during which Earthshaker is disabled.When targeting self, the ability behaves like the unupgraded version, using the 0.69 + 0.57 second cast animation and not leaping.Double-clicking the ability automatically targets self.When upgraded, the spell turns into an area targeted spell.The Enchant Totem buff grants True Strike, so the attack cannot miss.Only increases base damage and that given by the primary attribute of Earthshaker.when aggro-ing them), or until the Fissure dissipates. This effectively causes them to get stuck, until they change directions (e.g.Units not controlled by any player do not try to path around the Fissure, but simply walk against it as if it is not there. They are pushed aside, stunned and damaged.
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